Many hyperlinks are disabled.
Use anonymous login
to enable hyperlinks.
Overview
Comment: | Don't use local in functions |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | lisp-game-jam-2020 |
Files: | files | file ages | folders |
SHA3-256: |
e11c5f9a0c7dc22e06251741d475e045 |
User & Date: | chewbranca 2020-04-11 22:32:09 |
Context
2020-04-11
| ||
22:49 | Finish part1 and fix jumping check-in: d243b75468 user: chewbranca tags: lisp-game-jam-2020 | |
22:32 | Don't use local in functions check-in: e11c5f9a0c user: chewbranca tags: lisp-game-jam-2020 | |
22:26 | Add Fennel port of http://www.osmstudios.com/tutorials/love2d-platformer-tutorial-part-1-the-basics check-in: a607a0e86f user: chewbranca tags: lisp-game-jam-2020 | |
Changes
Changes to src/fahombo/play-osms-part1.fnl.
30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 |
(: world :add player player.x player.y (: player.img :getWidth) (: player.img :getHeight)) ;;(: world :add ground-0 20 360 640 16) ; blog version (: world :add ground-0 120 360 640 16) ; github version (: world :add ground-1 0 448 640 32) (fn update [dt set-mode] (local goal-x (+ player.x player.xVelocity)) (local goal-y (+ player.y player.yVelocity)) (let [(x y) (: world :move player goal-x goal-y)] (set player.x (lume.clamp x 5 1000)) (set player.y y)) ;; apply friction (let [df (- 1 (math.min 1 (* dt player.friction)))] (set player.xVelocity (* player.xVelocity df)) (set player.yVelocity (* player.yVelocity df))) |
| | < | |
30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 |
(: world :add player player.x player.y (: player.img :getWidth) (: player.img :getHeight)) ;;(: world :add ground-0 20 360 640 16) ; blog version (: world :add ground-0 120 360 640 16) ; github version (: world :add ground-1 0 448 640 32) (fn update [dt set-mode] (let [goal-x (+ player.x player.xVelocity) goal-y (+ player.y player.yVelocity) (x y) (: world :move player goal-x goal-y)] (set player.x (lume.clamp x 5 1000)) (set player.y y)) ;; apply friction (let [df (- 1 (math.min 1 (* dt player.friction)))] (set player.xVelocity (* player.xVelocity df)) (set player.yVelocity (* player.yVelocity df))) |