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Overview
Comment: | Fix archive blog post img links |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
84b3da6e2c9c56b727f13d994709cb4c |
User & Date: | chewbranca 2020-04-10 03:30:06 |
Context
2020-04-10
| ||
05:14 | Rework static assets, server_name, and ssl protocols in nginx check-in: 5f65ac9f1d user: chewbranca tags: trunk | |
03:30 | Fix archive blog post img links check-in: 84b3da6e2c user: chewbranca tags: trunk | |
01:05 | Update archived post metadata format check-in: 30db2e450c user: chewbranca tags: trunk | |
Changes
Changes to archive/github/2018-04-20-lgj-day-one-01.md.
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sprite sheets.
What does that actually mean? Well, let's take a look. A sprite sheet
is a series of animation frames combined into a single image that you
then load in your game engine to render. So for instance, I've taken
a sprite sheet from Flare Game like this minotaur sprite sheet:

and using LFG I've turned it into animations like:

and that's based on Flare Game's animation definition for the [Minotaur
Animation](https://github.com/clintbellanger/flare-game/blob/master/art_src/animation_defs/characters/minotaur.txt)
which looks like:
```
#image=
................................................................................
stuff. It's been a bit tortuous not being able to actually start on
the game itself until today, but it took a chunk of work to get LFG to
where it provides higher level abstractions around the Flare Game
assets so you can just grab the different characters and use them in
your game. A handful of the Flare Game character mobs are currently
supported, for instance:

"But I thought you said this is a *Lisp* game jam? Lua ain't a Lisp."
Correct! That's where the awesome [Fennel
Lang](https://github.com/bakpakin/fennel) comes in! Fennel is a
lightweight Lisp that compiles down to Lua code with minimal
overhead. So my plan for the game jam is to make a new Love 2D based
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sprite sheets. What does that actually mean? Well, let's take a look. A sprite sheet is a series of animation frames combined into a single image that you then load in your game engine to render. So for instance, I've taken a sprite sheet from Flare Game like this minotaur sprite sheet:  and using LFG I've turned it into animations like:  and that's based on Flare Game's animation definition for the [Minotaur Animation](https://github.com/clintbellanger/flare-game/blob/master/art_src/animation_defs/characters/minotaur.txt) which looks like: ``` #image= ................................................................................ stuff. It's been a bit tortuous not being able to actually start on the game itself until today, but it took a chunk of work to get LFG to where it provides higher level abstractions around the Flare Game assets so you can just grab the different characters and use them in your game. A handful of the Flare Game character mobs are currently supported, for instance:  "But I thought you said this is a *Lisp* game jam? Lua ain't a Lisp." Correct! That's where the awesome [Fennel Lang](https://github.com/bakpakin/fennel) comes in! Fennel is a lightweight Lisp that compiles down to Lua code with minimal overhead. So my plan for the game jam is to make a new Love 2D based |