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Overview
Comment: | Enable STI to ignore non-visible objects |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | lisp-game-jam-2020 |
Files: | files | file ages | folders |
SHA3-256: |
6f88a252fe2ba46836d9966d8be23b11 |
User & Date: | chewbranca 2020-04-20 01:30:14 |
Context
2020-04-20
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03:07 | Hack out a playable game check-in: 55dab480a6 user: chewbranca tags: lisp-game-jam-2020 | |
01:30 | Enable STI to ignore non-visible objects check-in: 6f88a252fe user: chewbranca tags: lisp-game-jam-2020 | |
01:27 | Map updates check-in: 0d823e0a3b user: chewbranca tags: lisp-game-jam-2020 | |
Changes
Changes to src/fahombo/lib/sti/init.lua.
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if layer.draworder == "topdown" then table.sort(layer.objects, function(a, b) return a.y + a.height < b.y + b.height end) end for _, object in ipairs(layer.objects) do if object.gid then local tile = self.tiles[object.gid] or self:setFlippedGID(object.gid) local tileset = tile.tileset local image = self.tilesets[tileset].image batches[tileset] = batches[tileset] or newBatch(image) local sx = object.width / tile.width ................................................................................ end lg.setColor(line) lg.polygon("line", vertex) end for _, object in ipairs(layer.objects) do if object.shape == "rectangle" and not object.gid then drawShape(object.rectangle, "rectangle") elseif object.shape == "ellipse" then drawShape(object.ellipse, "ellipse") elseif object.shape == "polygon" then drawShape(object.polygon, "polygon") elseif object.shape == "polyline" then drawShape(object.polyline, "polyline") elseif object.shape == "point" then lg.points(object.x, object.y) end end lg.setColor(reset) for _, batch in pairs(layer.batches) do lg.draw(batch, 0, 0) end lg.setColor(r,g,b,a) |
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if layer.draworder == "topdown" then table.sort(layer.objects, function(a, b) return a.y + a.height < b.y + b.height end) end for _, object in ipairs(layer.objects) do if object.visible ~= false and object.gid then local tile = self.tiles[object.gid] or self:setFlippedGID(object.gid) local tileset = tile.tileset local image = self.tilesets[tileset].image batches[tileset] = batches[tileset] or newBatch(image) local sx = object.width / tile.width ................................................................................ end lg.setColor(line) lg.polygon("line", vertex) end for _, object in ipairs(layer.objects) do if object.visible ~= false then if object.shape == "rectangle" and not object.gid then drawShape(object.rectangle, "rectangle") elseif object.shape == "ellipse" then drawShape(object.ellipse, "ellipse") elseif object.shape == "polygon" then drawShape(object.polygon, "polygon") elseif object.shape == "polyline" then drawShape(object.polyline, "polyline") elseif object.shape == "point" then lg.points(object.x, object.y) end end end lg.setColor(reset) for _, batch in pairs(layer.batches) do lg.draw(batch, 0, 0) end lg.setColor(r,g,b,a) |